Well, add a King and a Demon Overlord to the fray. But what if there's 4 of you? Most of my magic playing is done with just my wife and I, but we have other couples who play magic that we get together with every now and then. Lastly, all of the above rules apply if two players want to face off against the horde. It's a controlled environment with a whole lot of flavor. There aren't any cards that depend on forcing opponents to discard (or make any decisions for that matter), no ridiculous amounts of life-gain, or other game breaking cards. By pre-constructing the deck, you get around all the complications arising from how limited and narrow play must be in the Horde gametype. The other deck is a Red/Blue burn/control deck that turns zombies to ashes, taps attacking creatures, and summons fire and water elementals to defend the castle. I built a green/white deck focusing on soldiers and knights, with Torsten von Ursus as the commander. So the decks are built around the idea of a Captain of the Guard and King's Magician. For flavor, imagine the a panicked and desperate King (Denethor II anyone?)turning to the Captain of the Guard and his resident Magician and ordering them to organize and direct the defense of the Kingdom. I've also chosen to build two 80-card decks to play against the horde since most edh decks seem to be either completely unsuited to the gametype or far too powerful. Players may have to sacrifice their creature with the greatest power, zombies may all gain deathtouch until end of turn, etc. As the phases of battle progress, the effects become more extreme. Some effects could help players "Arm the peasants - defending players each put two 1/1 white human creature tokens into play under their control". Other effects could include buffing all zombies, or un-equipping all artifact equipments / returning auras to their owner's hands. After this effect occurs, the horde turn takes place in exactly the same way it would per standard horde magic rules. For example, if the players roll a 1 and the phase of battle is the "Surrounding Fields", then the effect is 'Fields on Fire - Each player sacrifices a land'. Depending on the phase of the battle, the number rolled will result in an effect occurring (think playing a scheme card in Archenemy). It's a game of survival.īefore each horde turn (after the defending players have taken their turn), a player rolls a six-sided dice (the "chaos dice roll"). Would note that I generally play as if the defenders simply aren't allowed to attack the horde deck. Once that life total is depleted, the battle moves to the next phase where they have a new life total and new rules, and so on. The battle begins in the fields, where the players have a preset life total (say 15 life). So this scenario has three distinct phases (the surrounding fields, defending the wall, and last stand at the keep), with slightly different rules applying to each phase as explained below. In this kingdom there is a Keep surrounded by a great wall, and surrounding the castle are fields where the peasants and serfs toil their lives away. So the scenario I built this around is the idea of a horde of zombies attacking a mostly human kingdom. Who doesn't like a good (or serviceable) story?įirst, I said, "Hey, why not frame this whole thing as a sort of story or scenario?" Great idea self (thanks!). Because dealing with a zombie, minotaur, squirrel, elf, goblin, or horde of any kind should be chaotic if nothing else. My solution has been to borrow ideas from Archenemy and Planechase to brew up some ways to make Horde more interesting, challenging, and re-playable, and chaotic. I love the idea of Horde, but in my experience the games turn into a race for the defending players to stabilize their boards, and once the players stabilize using even mediocre decks, the zombie horde is easy (and boring) to contain until it runs out. In short, cooperative survival against a zombie (or whichever tribe) onslaught using EDH decks. I won't try to explain the details of the gametype here as others have done so far better than I could, so just search "horde magic" in this forum and you'll get the idea. Hi all - Just wanted to share some ideas I've been brewing for spicing up the Horde game type.
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